Chorus Chorus Patch Notes Chorus Ray Tracing Chorus Update 1.06 Fishlabs News PC PS5

Chorus Update 1.06 Adds Ray-Tracing, DualSense Adaptive Trigger Support

Fishlabs has announced the release of Chorus update 1.06, which comes with a bunch of key additions including DualSense support for adaptive triggers and ray-tracing. You can read the full Chorus update 1.06 patch notes below.

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Patch 1.6

Visual Update and HOTAS.

  • Ray-Traced Reflections support has been added for a more realistic and immersive visual experience.
  • You can now use most HOTAS (hands on throttle-and-stick) controllers to map all gameplay actions and input values to buttons and axes from multiple devices. Set target velocity directly via a throttle, instead of manually controlling acceleration/deceleration. Control the roll of the player ship.
  • Added support for NVIDIA’s DLAA.

Balancing and Localization.

Balancing

  • Increased time to destroy Regrowth-Seals in first temple.
  • Damage from collisions with low and medium impact angles as well as medium speeds has been reduced.
  • Damage from collisions against shield has been reduced by half, making it absorb four times as much collision damage as hull.First boss
  • Damage over time when falling behind while flying inside the arms has been reduced, allowing potential recovery on collision.
  • Picking up the hull that drops from destroying the third arm will now always restore 100% hull.
  • The placement of the hull pickup that drops from destroying the third arm has been adjusted to make it easier to collect.
  • Damage over time in the last phase has been reduced by half, effectively doubling the time limit to destroy the boss.Localization
  • Japanese language localization is now available for full game and demo versions of Chorus on all platforms.Bug Fixes
  • Various minor visual and rare mission progression fixes.