Arcadegeddon Arcadegeddon PS5 FSR Arcadegeddon Update Illfonic News PS5

Arcadegeddon Update Brings PS5 FSR Compatibility And Numerous Bug Fixes

IllFonic has announced details on the latest Arcadegeddon update, which brings AMD’s FSR technology to the PS5 version of the co-op multiplayer shooter.

Read up on the Arcadegeddon patch notes below.

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Added AMD FSR 1.0

  • PS5 – Enabled AMD FSR 1.0 + TAAU Hybrid Upscaling by default
  • PC – Added upscaling options including AMD FSR 1.0 and TAAU

Balance Changes

  • Increased the Inflation time with the Pixel Popper on the Heavy Trooper
  • Adjusted the aggro and enemy target evaluation times on the Heavy Trooper to prevent them from trying to change targets too frequently

Bug Fixes

  • [PC] Added a Max Framerate Options to the Video Settings
  • [PS5] Fixed an issue where PS+ was required for solo runs
  • Optimized texture streaming pool
  • Fixed an issue with the tutorial challenge “Get into the Game” not being completed if done while in a party
  • For those in a broken state, initiate a run either solo or in a party and it should complete automatically when you get back to Gilly’s
  • Fixed an issue with the HUD requesting to Apply Changes in Settings when no changes have been made
  • Fixed an issue with Simulation Scores not being promoted to the appropriate Leaderboard when someone has left the run prior to the remaining team finishing the run
  • Fixed an issue where the HUD would not appear when loading into a Boss Fight
  • Fixed a general HUD data crash
  • Fixed a crash related to stuns from Shock Weapons and Electro Balls in Nerve Center
  • Fixed a crash related to burning and freeze status effects
  • Fixed a crash related to players taking damage
  • Fixed a crash related to weapon data replication
  • Fixed a null targeting crash